Digital Expertise

Digital systems are everywhere in an every sphere of our lives: from leisure to academics, but also transforming the way we work and collaborate. In this context, citizens must develop a better understanding of digital systems in order to be actors of their personal, social and professional lives. In this course, participants will be introduced to basic computer-science concepts, mandatory to understand how digital objects and systems work.





ECTS Credits : 3

Learning objectives

- Master the basic computer-science concepts mandatory to understand how digital objects and systems work

+ Being able to initiate to these concepts using active unplugged pedagogical tools and online gaming tools

- Being able to participate to a handmade digital object development team, including data specification and software development

+ Being able to supervise a student team involve in such a project

Course content

The course is organised in 3 main topics:

(30 hours)

  1. Cultural skills on algorithm, information, networks and hardware.

  2. Technical  skills, regarding computer science introduction.

  3. Maker skills regarding, Scratch creative programming, and Web object design and unplugged activities.

For each skill, we are going to gain it, and also teach how to learn how to learn it.


Assessment and evaluation

Knowledge acquisition is going to be auto-evaluated via quiz, after each section.

Skill acquisition is going to evaluated via the production of small resources.
Teaching skills on these subjects are going to be evaluated
  - either via peer to peer online simulation activities, and during the meet-up.

   - or for students engaged in parallel in teaching activities, 

via their feedback about practicing these activities with their own students.




Thierry Viéville, Inria (France)