Game Based Learning. From prototyping to the evaluation of the game experience.

The main objective of the "Game Based Learning. From prototyping to the evaluation of the game experience" course, is to develop competencies for the analysis, design, pedagogical integration and evaluation of serious games and digital game based learning activities in an educational setting.

Responsibilities


Distinctions

Biography

 

ECTS Credits : 3

COURSE CONTENT

The course is organised in 9 main topics:

(approximately 26 hours)


  1. Introduction to Game Based Learning (GBL), serious games and gamification
  2. Can we learn through Game Based Learning ?
  3. Game design and the Game mechanics and Learning Mechanics (LMGM model)
  4. Introduction to prototyping and digital game development
  5. Game modalities, game universe and Narratives
  6. Assessment in GBL
  7. Game Creation Platforms
  8. Customization and adaptation of serious games
  9. The economic sector of digital gaming

 

 

Teacher

Margarida Romero, UCA, INSPE (France)